My name’s Marcus, and I’m a game developer and programmer with a passion for stories, games, and tech more broadly, having transitioned over from a background in literature into computing in 2019. I’m currently working remotely for a small games studio based in London, with a belief that we can enrich and improve the lives of our players through technology.
I’ve been playing games for as long as I can remember, growing up predominantly with Nintendo consoles in the early 2000s. Balancing this side of my life with my studies in English literature (a passion I largely developed during secondary school), has often proved to be a challenge. For awhile I put games aside to focus on a degree in English at the University of Cambridge, only to discover around my second year that there was scope for thinking and writing about games as a mode of storytelling. It was also around this time I discovered some of the incredible work game developers had been doing, particularly in this light: Night in the Woods, What Remains of Edith Finch, The Vanishing of Ethan Carter, and Life is Strange to name a few. Games like these were formative for me, making me increasingly aware of the kinds of lasting experiences games can uniquely provide for their players.
I became a student on Goldsmith’s Independent Games and Playable Experiences Design course in 2019, a course explicitly interested in games as emotive, immersive, and literary experiences. I developed a wide variety of interests during this time, in game, level, and narrative design, but also in environmental storytelling and programming. I created a number of games during this time, namely Playground, The Best Days, and Untouched, and completed the degree in 2020 (pass with Distinction).
While my time in education’s come to an end, there’s still so much I’d like to learn about technology and game development. I can’t say where the road I’m on will take me next, but as long as I’m able to engage with it and learn new and valuable skills in the process I think I’ll feel alright about the choices I’ve made.
This website is for the things I work on, as well as for some more information on who I am, what games mean to me, and what I’d like to contribute to an industry that excites me above all others.
For a more thorough, personal entry on this sort of thing: